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行会2威尼斯队长怎么指挥城市护卫抓人
首先,你要确定那个人有犯罪证据掌握在你的手里。接下来,找到这个人,指挥城市守卫用逮捕抓走。
如果这个人和你有极大的仇恨的话,建议你直接起诉他,这样的话说不定还能整死他(秘诀就在这里,等他的证据慢慢攒起来够判死刑了你再去起诉他,S/L大法,嘿嘿)。
其实要是你够厉害的话,你可以把守卫全都支开,自己去把他砍死(前提是自己有家人是大法官)。
行会2威尼斯
打开文件config.ini 把下面的覆盖了有10亿多 有钱就有经验了嘛
多砍人 多买爵位就ok了
-----------------分界线---------------------
[MOD]
//每回合一年,且所有人长一岁。 0:关闭 1:开启
OneYearPerRound = 1
//是否开启转职菜单。 0:关闭 1:开启
ChangeClassMenu = 1
//议会执行间隔的年数。0:关闭(无间隔) n(n0): 除第一年外,其他每隔n年执行一次。
OfficeSessionDelay = 1
//医院救济计划 0:关闭 1:开启 (对玩家无效)
Hospital_Succor = 1
//送货时间 有效范围: 1-24
Hospital_DeliveryTime = 5
//每天支助多少绷带(n0)
Hospital_BandagePerRound = 10
//每天支助多少药瓶(n0)
Hospital_MedicinePerRound = 5
//每天支助多少止痛药(n0)
Hospital_PainKillerPerRound = 2
//首都的额外津贴,随机赠送某种医疗物品(n0)
Hospital_CapitalBonus = 5
[GFX]
ScreenWidth= 1024
ScreenHeight= 768
FullScreen = 1
Contrast = 1.0
Brightness = 1.0
BloomEffect = 0
RangeOfSight = 35000
SaveMovie = 0
ScreenShotType = "BMP"
// Distance of near ground texturing
NearDetailRange = 9000
// Range of the near tree rendering
NearWoodRange = 6000
// Bone LOD Distances
BoneLOD_0 = 500.0
BoneLOD_1 = 2000.0
BoneLOD_2 = 6000.0
BoneLOD_3 = 8000.0
// Render water reflection
WaterReflection = 1
// Frames per second in cloth calculation
ClothFPS = 20
// Skips the first n texture
SkipMipLevel = 0
// Probability for building outdoor lights to occur 0-100
OutdoorLights = 50
// Enable or disable character shadows
CharacterShadows = 0
// Skips the first n LOD for buildings
SkipBuildingLOD = 0
// Triggers n Resource Update Checks for each frame. Dev only
ResourceUpdates = 0
OverallQuality = 2
SkipBuildingLOD = 1
VegetationRange = 0.5f
MipMapLODBias = -0.5
OceanShader = 1
[GAME]
// Use the start menu (0:no 1:on (default) )
UseStartMenu = 1
// Use the character creation (0:no 1:on (default) )
UseCharacterCreation = 1
// Show the splash screen at programm startup (0:no 1:on (default) )
SplashScreen = 0
// Show Loading screen (0:no 1:on (default) )
LoadingScreen = 1
// enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini -
// no gameplay will be possible
MeasureRendering = 0
// define the campaign for use at the start screens (menu/splash/charactercreation)
CharacterCreation = "_Startup"
// Language for localization
Language = "english"
// cart size at the beginning of the game (0:small(default) 1:middle 2:large)
CartSize = 1
// CameraIndoorSpeed : Set the movement speed of the indoor camera
// this switch is for indoor scroll-camera-mode only
CameraIndoorSpeed = 800
// CameraDefaultRotate : Set the default outdoor behavior of the camera
// 0 : rotate and act about the viewport (viewport-camera mode)
// 1 : rotate and act about the camera position (fixed-camera mode)
CameraDefaultRotate = 0
// CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera
// this switch is for fixed and viewport-camera mode
CameraMinPitch = 25
CameraMaxPitch = 65
// CameraMinHeight / CameraMaxHeight : define the min and max height for the camera
// this switch is for fixed and viewport-camera mode
CameraMinHeight = 800
CameraMaxHeight = 4500
// CameraStartHeight : define the start height for the camera
// this switch is for fixed and viewport-camera mode
CameraStartHeight = 2000
// CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height
// this switch is for fixed-mode only
CameraFixedMinDistance = 500
CameraFixedMaxDistance = 2500
// CameraCurveFactor : modify the way the camera change the high between CameraMinHeight and CameraMaxHeight.
// A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve
// this switch is for fixed-mode only
CameraCurveFactor = 0.25
// CameraFixedHeight : Enables or disable fixed camera height over the terrain
// this switch is for viewport-mode only
CameraFixedHeight = 0
// Offset (over ground) to which the camera looks
// this switch is for viewport-mode only
CameraViewHeight = 180
// CameraViewOffset : set's a distance offset to the viewport-object
// this switch is for viewport-mode only
CameraViewOffset = 100
CameraSteps = 12
CameraMinSpeed = 2
CameraMaxSpeed = 10
CameraMouseZoomY = 10
Campaign = "_Endless"
[OPTIONS]
// sets the playersim should always run (default 0: no(1: on))
AlwaysRun = 1
//sets the camera scrolling speed
ScrollSpeed = 0.5
//sets the game simulation speed
GameSpeed = 0.0
//sets the mouse movement speed
MouseSpeed = 1.0
//sets camera path length
CameraPath = 1.0
//enables mouse help
MouseHelp = 1
//enables tipps and tricks
TipsTricks = 1
//enables auto save
AutoSave = 0
// distance of objects near camera to begin fade out
CameraObjectFade = 500
MissionDifficulty = 2.000000
OpponentDifficulty = 2.000000
PlayerCount = 6.000000
[UserConfig]
m_Gender = 1.000000
[SFX]
NoSound = 0
master_volume=1.0
athmo_music_volume=0.35
athmo_sfx_volume=0.6
speech_volume=1.0
music_prob=1.0
[GUI]
// dialog speed in seconds per char (0.05 (default))
DialogSpeed = 0.05
// minimal dialog time, a dialog will at least display for this timespan
MinDialogTime = 2.0
// dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default))
InteractiveDialogSpeedModifier = 4
BorderScrolling = 1
ScrollSpeed = 0.5
// enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled)
DynamicMeasures = 0
[INIT-PLAYER-0]
HasResidence = 3
Workshops = 3
Money = 999999999
Married = 3
[INIT-AI-0]
InitDelay = 0
WaitForPlayer = 1
HasResidence = 1
Workshops = 1
Money = 1
Married = 0
[INIT-PLAYER-1]
HasResidence = 1
Workshops = 0
Money = 6000
Married = 0
[INIT-AI-1]
InitDelay = 0
WaitForPlayer = 1
HasResidence = 1
Workshops = 1
Money = 4000
Married = 0
[INIT-PLAYER-2]
HasResidence = 1
Workshops = 0
Money = 1
Married = 0
[INIT-AI-2]
InitDelay = 0
HasResidence = 1
Workshops = 1
Money = 1
Married = 0
[INIT-PLAYER-3]
HasResidence = 1
Workshops = 0
Money = 3000
Married = 0
[INIT-AI-3]
InitDelay = 0
HasResidence = 1
Workshops = 2
Money = 5000
Married = 1
[INIT-PLAYER-4]
HasResidence = 1
Workshops = 0
Money = 2500
Married = 0
[INIT-AI-4]
InitDelay = 0
HasResidence = 1
Workshops = 2
Money = 6000
Married = 1
Childs = 2
[ENDLESS]
World="addon.wld"
[NETWORK]
// ATTENTION: this settings are only valid, if you have selected "_Network" as campaign
World="addon.wld"
//Specifies whether the synclogger is used when playing a multiplayer game
UseSyncLogger = 1
//specifies whether sync errors are fatal
AsyncFatal = 1
NAT="85.214.65.50:15666"
行会2:威尼斯——家子流氓的开局玩法
一个家族12口人全部是流氓出身
3城市建了6盗贼工会4个强盗工会
不洗钱
目前回合收入9万多 盈利5万+
讲讲全流氓的玩法
好处:
很纯很纯的黑社会血统
开局不怎么缺钱
左右城市规模
坏处:
搞关系困难
经验少
不能发展其他产业
无生产品
具体开局:
主角3体格3武艺 我的星座是天蝎 所以潜行+1
小城市比较有意思,当官也容易
第一回合
造或者买个工会,最好城里面唯一的工会
买满员工 分派到市场周围 市场到村委会的路上 出村的路上等地方开始扒窃 就不用管他们了
买个打手 和主角一起干掉村里面最低档次的一个官
主角去申请官职 找到村长贿赂下 开始钱不多 直接贿赂最大的
这里有点需要注意的
小城市开始就3个官 下面两个里面最好留下一个异性不要干掉
然后去物色个流氓老婆 为了一家子流氓 找个流氓老婆是必要的- -
第二回合
结婚
钱不太多 所以费力点 建议买本口才书 我pmm的时候 就700多金币 直接全部投入买书了
也可以投入别的
结婚后回家生个孩子
然后前面说的另外一个异性的官去求爱
最好能堆到情妇 没钱没时间至少好感要过半
开会时候看村长反应
不行就直接贿赂 如果村长是异性就连续恭维诱惑也不错 我碰到的是个老头村长
基本上能把官职拿下
这个回合有多余的钱就去升级建筑或者买爵位(我这回合这两样反正是没钱做- -)
这个时候开始下一步邪恶计划
第三回合:
继续培养情妇的感情
行会2威尼斯农场
1.你应该是买了农场却没有招收员工,点农场,农场选项里最后一个招劳工。农场旁一般会有出卖的田地,如没有就自己建,农场不需要招劳工。2.本回合盈余和盈余区别是前者按本回合结算报表,后者按总体,也就是从一开始到目前的总报表。亏本应该跟你只买房子没人上班有关系。现金突然减少一般要嘛是开了自动升级和建设,它自动建设升级房子的时候就会扣你的大量款项,另一个是房子被强盗洗劫了。
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