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行会2:威尼斯——家子流氓的开局玩法,行会2scenario

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行会2威尼斯队长怎么指挥城市护卫抓人

首先,你要确定那个人有犯罪证据掌握在你的手里。
接下来,找到这个人,指挥城市守卫用逮捕抓走。
如果这个人和你有极大的仇恨的话,建议你直接起诉他,这样的话说不定还能整死他(秘诀就在这里,等他的证据慢慢攒起来够判死刑了你再去起诉他,S/L大法,嘿嘿)。
其实要是你够厉害的话,你可以把守卫全都支开,自己去把他砍死(前提是自己有家人是大法官)。

行会2威尼斯

  打开文件config.ini 把下面的覆盖了
  有10亿多 有钱就有经验了嘛
  多砍人 多买爵位就ok了
  -----------------分界线---------------------

  [MOD]

  //每回合一年,且所有人长一岁。 0:关闭 1:开启
  OneYearPerRound = 1

  //是否开启转职菜单。 0:关闭 1:开启
  ChangeClassMenu = 1

  //议会执行间隔的年数。0:关闭(无间隔) n(n0): 除第一年外,其他每隔n年执行一次。
  OfficeSessionDelay = 1

  //医院救济计划 0:关闭 1:开启 (对玩家无效)
  Hospital_Succor = 1

  //送货时间 有效范围: 1-24
  Hospital_DeliveryTime = 5

  //每天支助多少绷带(n0)
  Hospital_BandagePerRound = 10

  //每天支助多少药瓶(n0)
  Hospital_MedicinePerRound = 5

  //每天支助多少止痛药(n0)
  Hospital_PainKillerPerRound = 2

  //首都的额外津贴,随机赠送某种医疗物品(n0)
  Hospital_CapitalBonus = 5

  [GFX]
  ScreenWidth= 1024
  ScreenHeight= 768
  FullScreen = 1
  Contrast = 1.0
  Brightness = 1.0
  BloomEffect = 0
  RangeOfSight = 35000
  SaveMovie = 0
  ScreenShotType = "BMP"

  // Distance of near ground texturing
  NearDetailRange = 9000

  // Range of the near tree rendering
  NearWoodRange = 6000

  // Bone LOD Distances
  BoneLOD_0 = 500.0
  BoneLOD_1 = 2000.0
  BoneLOD_2 = 6000.0
  BoneLOD_3 = 8000.0

  // Render water reflection
  WaterReflection = 1

  // Frames per second in cloth calculation
  ClothFPS = 20

  // Skips the first n texture
  SkipMipLevel = 0

  // Probability for building outdoor lights to occur 0-100
  OutdoorLights = 50

  // Enable or disable character shadows
  CharacterShadows = 0

  // Skips the first n LOD for buildings
  SkipBuildingLOD = 0

  // Triggers n Resource Update Checks for each frame. Dev only
  ResourceUpdates = 0

  OverallQuality = 2
  SkipBuildingLOD = 1
  VegetationRange = 0.5f
  MipMapLODBias = -0.5

  OceanShader = 1

  [GAME]
  // Use the start menu (0:no 1:on (default) )
  UseStartMenu = 1

  // Use the character creation (0:no 1:on (default) )
  UseCharacterCreation = 1

  // Show the splash screen at programm startup (0:no 1:on (default) )
  SplashScreen = 0

  // Show Loading screen (0:no 1:on (default) )
  LoadingScreen = 1

  // enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini -
  // no gameplay will be possible
  MeasureRendering = 0

  // define the campaign for use at the start screens (menu/splash/charactercreation)
  CharacterCreation = "_Startup"

  // Language for localization
  Language = "english"

  // cart size at the beginning of the game (0:small(default) 1:middle 2:large)
  CartSize = 1

  // CameraIndoorSpeed : Set the movement speed of the indoor camera
  // this switch is for indoor scroll-camera-mode only
  CameraIndoorSpeed = 800

  // CameraDefaultRotate : Set the default outdoor behavior of the camera
  // 0 : rotate and act about the viewport (viewport-camera mode)
  // 1 : rotate and act about the camera position (fixed-camera mode)
  CameraDefaultRotate = 0

  // CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera
  // this switch is for fixed and viewport-camera mode
  CameraMinPitch = 25
  CameraMaxPitch = 65

  // CameraMinHeight / CameraMaxHeight : define the min and max height for the camera
  // this switch is for fixed and viewport-camera mode
  CameraMinHeight = 800
  CameraMaxHeight = 4500

  // CameraStartHeight : define the start height for the camera
  // this switch is for fixed and viewport-camera mode
  CameraStartHeight = 2000

  // CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height
  // this switch is for fixed-mode only
  CameraFixedMinDistance = 500
  CameraFixedMaxDistance = 2500

  // CameraCurveFactor : modify the way the camera change the high between CameraMinHeight and CameraMaxHeight.
  // A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve
  // this switch is for fixed-mode only
  CameraCurveFactor = 0.25

  // CameraFixedHeight : Enables or disable fixed camera height over the terrain
  // this switch is for viewport-mode only
  CameraFixedHeight = 0

  // Offset (over ground) to which the camera looks
  // this switch is for viewport-mode only
  CameraViewHeight = 180

  // CameraViewOffset : set's a distance offset to the viewport-object
  // this switch is for viewport-mode only
  CameraViewOffset = 100

  CameraSteps = 12
  CameraMinSpeed = 2
  CameraMaxSpeed = 10
  CameraMouseZoomY = 10

  Campaign = "_Endless"

  [OPTIONS]

  // sets the playersim should always run (default 0: no(1: on))
  AlwaysRun = 1

  //sets the camera scrolling speed
  ScrollSpeed = 0.5

  //sets the game simulation speed
  GameSpeed = 0.0

  //sets the mouse movement speed
  MouseSpeed = 1.0

  //sets camera path length
  CameraPath = 1.0

  //enables mouse help
  MouseHelp = 1

  //enables tipps and tricks
  TipsTricks = 1

  //enables auto save
  AutoSave = 0

  // distance of objects near camera to begin fade out
  CameraObjectFade = 500

  MissionDifficulty = 2.000000
  OpponentDifficulty = 2.000000
  PlayerCount = 6.000000

  [UserConfig]
  m_Gender = 1.000000

  [SFX]
  NoSound = 0
  master_volume=1.0
  athmo_music_volume=0.35
  athmo_sfx_volume=0.6
  speech_volume=1.0
  music_prob=1.0

  [GUI]
  // dialog speed in seconds per char (0.05 (default))
  DialogSpeed = 0.05
  // minimal dialog time, a dialog will at least display for this timespan
  MinDialogTime = 2.0
  // dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default))
  InteractiveDialogSpeedModifier = 4
  BorderScrolling = 1
  ScrollSpeed = 0.5

  // enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled)
  DynamicMeasures = 0

  [INIT-PLAYER-0]
  HasResidence = 3
  Workshops = 3
  Money = 999999999
  Married = 3

  [INIT-AI-0]
  InitDelay = 0
  WaitForPlayer = 1
  HasResidence = 1
  Workshops = 1
  Money = 1
  Married = 0

  [INIT-PLAYER-1]
  HasResidence = 1
  Workshops = 0
  Money = 6000
  Married = 0

  [INIT-AI-1]
  InitDelay = 0
  WaitForPlayer = 1
  HasResidence = 1
  Workshops = 1
  Money = 4000
  Married = 0

  [INIT-PLAYER-2]
  HasResidence = 1
  Workshops = 0
  Money = 1
  Married = 0

  [INIT-AI-2]
  InitDelay = 0
  HasResidence = 1
  Workshops = 1
  Money = 1
  Married = 0

  [INIT-PLAYER-3]
  HasResidence = 1
  Workshops = 0
  Money = 3000
  Married = 0

  [INIT-AI-3]
  InitDelay = 0
  HasResidence = 1
  Workshops = 2
  Money = 5000
  Married = 1

  [INIT-PLAYER-4]
  HasResidence = 1
  Workshops = 0
  Money = 2500
  Married = 0

  [INIT-AI-4]
  InitDelay = 0
  HasResidence = 1
  Workshops = 2
  Money = 6000
  Married = 1
  Childs = 2

  [ENDLESS]
  World="addon.wld"

  [NETWORK]
  // ATTENTION: this settings are only valid, if you have selected "_Network" as campaign
  World="addon.wld"
  //Specifies whether the synclogger is used when playing a multiplayer game
  UseSyncLogger = 1
  //specifies whether sync errors are fatal
  AsyncFatal = 1

  NAT="85.214.65.50:15666"

行会2:威尼斯——家子流氓的开局玩法


一个家族12口人全部是流氓出身
3城市建了6盗贼工会4个强盗工会
不洗钱
目前回合收入9万多 盈利5万+
讲讲全流氓的玩法
好处:
很纯很纯的黑社会血统
开局不怎么缺钱
左右城市规模
坏处:
搞关系困难
经验少
不能发展其他产业
无生产品
具体开局:
主角3体格3武艺 我的星座是天蝎 所以潜行+1
小城市比较有意思,当官也容易
第一回合
造或者买个工会,最好城里面唯一的工会
买满员工 分派到市场周围 市场到村委会的路上 出村的路上等地方开始扒窃 就不用管他们了
买个打手 和主角一起干掉村里面最低档次的一个官
主角去申请官职 找到村长贿赂下 开始钱不多 直接贿赂最大的
这里有点需要注意的
小城市开始就3个官 下面两个里面最好留下一个异性不要干掉
然后去物色个流氓老婆 为了一家子流氓 找个流氓老婆是必要的- -
第二回合
结婚
钱不太多 所以费力点 建议买本口才书 我pmm的时候 就700多金币 直接全部投入买书了
也可以投入别的
结婚后回家生个孩子
然后前面说的另外一个异性的官去求爱
最好能堆到情妇 没钱没时间至少好感要过半
开会时候看村长反应
不行就直接贿赂 如果村长是异性就连续恭维诱惑也不错 我碰到的是个老头村长
基本上能把官职拿下
这个回合有多余的钱就去升级建筑或者买爵位(我这回合这两样反正是没钱做- -)
这个时候开始下一步邪恶计划
第三回合:
继续培养情妇的感情

行会2威尼斯农场

1.你应该是买了农场却没有招收员工,点农场,农场选项里最后一个招劳工。农场旁一般会有出卖的田地,如没有就自己建,农场不需要招劳工。

2.本回合盈余和盈余区别是前者按本回合结算报表,后者按总体,也就是从一开始到目前的总报表。亏本应该跟你只买房子没人上班有关系。现金突然减少一般要嘛是开了自动升级和建设,它自动建设升级房子的时候就会扣你的大量款项,另一个是房子被强盗洗劫了。

标签 行会2威尼斯家子流氓的开局玩法

行会2scenario